Tag: spell


  • Daze

    "This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it."

  • cure light wounds

    "When laying your hand upon a living creature, you channel positive energy that cures damage."

  • blue torch

    Dit is een uitspraak die [[Narfedwyn]] doet wanneer zij een magische illusie creeert. Op deze manier weten haar mede-[[avonturiers]] dat hetgeen zij manifesteert niet echt is.

  • detect evil

    "You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject."

  • detect thoughts

    "You detect surface thoughts. The amount of information revealed depends on how long you study a particular area or subject."

  • arcane lock

    "An arcane lock spell cast upon a door, chest, or portal magically locks it."

  • animate dead

    "This spell turns the bones or bodies of dead creatures into undead [[skeleton]]s or [[zombie]]s that follow your spoken commands."

  • dominate person

    "You can control the actions of any humanoid creature through a telepathic link that you establish with the subject's mind."

  • blink

    "Like a [[blink dog]], you blink back and forth between the [[Material Plane]] and the [[Ethereal Plane]]. You look as though you're winking in and out of reality very quickly and at random."

  • charm person

    "This charm makes a humanoid creature regard you as its trusted friend and ally."

  • confusion

    "This spell causes the targets to become confused, making them unable to independently determine what they will do."

  • break enchantment

    "This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect, such as [[flesh to stone]]."

  • remove curse

    "Remove curse instantaneously removes all curses on an object or a creature."

  • celerity

    "You borrow a slice of time from the future, pulling it into the present so that you can act."

  • blacklight

    "With a few short words of power, you draw the light from the surrounding area. Within just a few seconds, the light dims to utter darkness."

  • sending

    "You contact a particular creature with which you are familiar and send a short message of twenty-five words or less to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately."

  • charm monster

    "This spell functions like [[charm person]], except that the effect is not restricted by creature type or size."

  • detect magic

     "You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject."

  • chain lightning

    "This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike [[lightning bolt]], chain lightning strikes one object or creature initially, then arcs to other targets."

  • arcane eye

    "You create an invisible magical sensor that sends you visual information."

  • stone shape

    "You can form an existing piece of stone into any shape that suits your purpose. For example, you can make a stone weapon, a special trapdoor, or a crude idol. Stone shape also permits you to reshape a stone door, to make an exit where one didn&# …

  • clairaudience

    "Clairaudience/[[clairvoyance]] creates an invisible magical sensor at a specific location that enables you to hear or see (your choice) almost as if you where there."

  • resurgence

    "By laying hands on your ally and saying a brief prayer, you convince a higher power to grant him a second chance."

  • celestial brilliance

    "The object touched sheds light brighter than bright sunlight, channeled directly from the celestial realms."

  • dimension door

    "You instantly transfer yourself from your current location to any other spot within range."

  • cloudkill

    "This spell generates a bank of fog, similar to a [[fog cloud]], except that its vapors are yellowish green and poisonous."

  • circle magic

    "Circle magic is a type of cooperative spellcasting that allows the spellcaster leading the circle to increase her caster level significantly and achieve results otherwise unavailable to the spellcasters composing the circle. The [[Red …

  • contact other plane

    "You send your mind to another plane of existence in order to receive advice and information from powers there."

  • dimensional lock

    "You create a shimmering emerald barrier that completely blocks extradimensional travel."

  • dispel magic

    "Because magic is powerful, so too is the ability to dispel magic. You can use dispel magic to end ongoing spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells …

  • disintegrate

    "A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per caster level. Any creature reduced to 0 or fewer hit points by this …

  • spiritjaws

    "You call upon the power of the dinosaurs to complete the spell. A set of ghostly dinosaur jaws comes into being and attacks the creature you designate."

  • dimensional anchor

    "A green ray springs from your outstretched hand. You must make a ranged touch attack to hit the target. Any creature or object struck by the ray is covered a shimmering emerald field that completely blocks extradimensional travel."

  • commune

    "You contact your deity - or agents thereof - and ask questions that can be answered by a simple yes or no."

  • divination

    "Similar to [[augury]] but more powerful, a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within one week. The advice can be as simple as a …

  • word of recall

    "Word of recall teleports you instantly back to your sanctuary when the word is uttered. You must designate the sanctuary when you prepare the spell, and it must be a very familiar place."

  • nondetection

    "The warded creature or object becomes difficult to detect by divination spells such as [[clairaudience]]/[[clairvoyance]], [[locate object]] and detect spells. Nondetection also prevents location by such magic items as [[crystal ball]]s."

  • wind walk

    "You alter the substance of your body to a cloudlike vapor (as the [[gaseous form]] spell) and move through the air, possibly at great speed. You can take other creatures with you, each of which acts independently."

  • light

    "This spell causes an object to glow like a torch, shedding bright light in a 20-foot-radius (and dim light for an additional 20 feet) from the point you touch."

  • major image

    "This spell functions like [[silent image]], except that sound, smell, and thermal illusions are included in the spell effect. While concentrating, you can move the image within range. The image disappears when struck by an opponent unless you …

  • telekinesis

    "You move objects or creatures by concentrating on them. Depending on the version selected, the spell can provide a gentle, sustained force, perform a variety of combat maneuvres, or exert a single short, violent thrust."

  • enlarge person

    "This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8."

  • dancing lights

    "Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light) or up to four glowing spheres of light (which look like [[will-o-wisp]]s), or one faintly glowing, vaguely humanoid …

  • mass whelm

    "With a sweep of your arm, creatures reel as an invisible surge of magical power invades their minds."

  • feather fall

    "The affected creatures or objects fall slowly though faster than feathers typically do."

  • hesitate

    "In the eyes of your enemy, you seem large, powerful, and indomitable. 

    You fill a subject with doubts and misgivings, making it believe it is inferior to you."

  • slow

    "An affected creature moves and attacks at a drastically slowed rate."

  • mass resist energy

    "You call upon the protective energies of magical power, surrounding your subjects in temporarily visible fields of energy. Although the fields fade from view, you can still just barely sense their existence.

    This spell functions like [[ …

  • moon path

    "As you cast this spell, pure, pale moonlight shapes itself into a stair or bridge, as you desire.

    Moon path allows you to create a stair or bridge from one spot to another. The effect is a railless ribbon of glowing white translucent …

  • evards black tentacles

    "This spell conjures as field of rubbery black tentacles, each of 10 feet long. These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot - including water. They grasp and entwine around creatures that enter …

  • levitate

    "Levitate allows you to move yourself, another creature, or an object up and down as you wish."

  • friend to foe

    "Your enemies transform into what they each hate the most, suddenly turning against each other.

    You overlay phantasmal images over your enemies, making them appear to each other as loathsome and despicable, implanting an urge to kill and …

  • freedom of movement

    "This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, [[solid fog]], [[slow]], and [[web]]."

  • greater stone shape

    "You mutter the ancient words, and your hands glow yellow where they touch the stone. Where you touch, the stone seems as soft as clay.

    This spell functions like [[stone shape]], except that it affects a much larger quantity of stone.& …

  • detect snares and pits

    "You can detect simple pits, deadfalls, and snares as well as mechanical traps contstructed of natural materials."

  • lore of the gods

    "You mind opens to the secrets of the cosmos and briefly touches the omniscience of the gods."

  • knock

    "The knock spell opens stuck, barred, locked, held, or [[arcane lock]]ed doors."

  • arcane sight

    "This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you."

  • symbol of fear

    "This spell functions like [[symbol of death]], except that all creatures within 60 feet of the symbol of fear instead become panicked voor 1 round per caster level."

  • unhallow

    "Unhallow makes a particular site, building or structure an unholy site."

  • damning darkness

    "This spell is similar to [[darkness]], except that those within the area of darkness also take unholy damage."

  • death ward

    "The subject is immune to all death spells, magical death effects, energy drain, and negative energy effects (such as from inflict spells or [[chill touch]])."

  • spectral hand

    "A ghostly, glowing hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance."

  • vampiric touch

    "You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels. You gain temporary hit points equal to the damage you deal."

  • chill touch

    "A touch from your hand, which glows with blue energy, disrupts the life force of living creatures."

  • symbol of insanity

    "This spell functions like [[symbol of death]], except that all creatures within the radius of the symbol of insanity instead become permanently insane (as the [[insanity]] spell)."

  • heal

    "Heal enables you to channel positive energy into a creature to wipe away injury and afflictions."

  • heal

    "Heal enables you to channel positive energy into a creature to wipe away injury and afflictions."

  • tongues

    "This spell grants the creature touched the ability to speak and understand the language of any intelligent creature, whether it is a racial tongue or a regional dialect."

  • greater teleport

    "This spell functions like [[teleport]], except that there is no range limit and there is no chance you arrive off target."

  • blindsight

    "You touch your intended subject, which then turns its head rapidly about as if looking for the source of some sound."

  • mass align weapon

    "You hold your holy symbol high and speak old words of power. Your party's weapons take on a pale blue radiance."

  • analyze portal

    "Seeing with a magic eye, you sense the portal. Studying it, knowledge about the portal comes into your mind as though it was a memory you could not recall until now."

  • last breath

    "Rushig to the body of your fallen ally, you call out magic words that will bring back life and breath to your friend."

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